Discipline 07 / 12

UI & UX

From a first useful action to an understandable result.

UI & UX concept illustration
Concept illustration · Design direction, not a released-game screenshot or an actual office.
UI/UX and player experience concept illustrationUI & UX

UI/UX and player experience

Ethan: experience direction | Liam: game implementation | Amelia: website design

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UI: visual clarity and response concept illustrationUI & UX

UI: visual clarity and response

A consistent interface makes the game easier to read.

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UX: understanding the whole journey concept illustrationUI & UX

UX: understanding the whole journey

Reduce uncertainty without removing meaningful challenge.

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