UI/UX and player experience
Ethan: experience direction | Liam: game implementation | Amelia: website design
Experience design
Map onboarding, navigation, core actions, feedback, results, retry and exit. Understand what players see and expect at every step, including error and waiting states.
Interface craft
Create responsive layouts, clear visual hierarchy, stable controls, readable type and reachable touch targets. Rich art must support the game rather than hide the next useful action.
Responsibility
Ethan owns the intended player experience. Liam assigns and tracks game UI implementation. Amelia owns the website design handoff. Ananya provides independent accessibility review through Eleanor.
Validation
Check task completion, repeated errors and interaction friction with actual players and supported devices. These are review measures, not fabricated current results or a claim of completed usability research.

