Our Team
Liam Brooks
AI Games Development Manager | reports to Ethan
Responsibility
Organize the backlog, accepted assignments, development sequence and dependencies. Keep one accountable owner for each bounded deliverable.
Working contribution
Confirm capacity before scheduling work, balance implementation with preparation, and coordinate rotation without creating duplicate jobs across computers.
Expected output
A current job register, dependency map, release-candidate checklist and next-deliverable schedule. Assignments and their acceptance remain distinct states.
What we examine
Cycle time, blocked dependencies, unfinished work and the completeness of handoffs. A busy task list is not evidence that players received a better game.

