Engineering the game
Reliable behavior behind the creative experience
Architecture that fits
Reuse established code and proven libraries where they suit the domain. Keep game rules, presentation and service responsibilities clear enough to test and change independently.
Ios and android delivery
Plan and test iPhone/iPad and Android candidates separately: touch, screen sizes, lifecycle, performance, signing and store disclosures. Liam coordinates implementation; Daniel verifies build readiness; Eleanor retains independent QA. A web build is not a mobile release.
Online authority
Connected play needs verified membership, private player views, consistent state and protection against duplicate commands. A convincing front-end room is not the same as a production multiplayer service.
Operations and recovery
Builds need known tools, reproducible source and a supported execution environment. Recovery and deployment claims require actual tests; machine-bound saved state is not assumed portable.

