Rules & Systems

Rules, systems and balance

A game must be consistent as well as engaging

Turn rules into examples

Document legal moves, invalid actions, ties, end conditions and resets. Concrete examples let designers, developers and reviewers check the same behavior.

Think through edge cases

What happens after a disconnect, repeated command or incomplete action? What happens when several players tie? These are part of the experience, not optional technical details.

Make results explainable

Players should be able to understand why a score changed or a move was rejected. Fairness depends on consistent rules and truthful descriptions of AI and online modes.

Respect provenance

Traditional mechanics, source photographs, names, art and audio have different rights considerations. Referencing an existing game does not automatically establish permission to reuse its assets or identity.