Art & Screen Design

Art, interface and audio direction

A recognizable world that supports the interaction

Visual direction

Composition, material, colour and typography give a game character. Rich presentation is useful when it makes the experience more inviting without obscuring the player's decision.

Ui/ux design

Ethan owns the player-experience direction; Liam coordinates game UI implementation and Amelia the website design. Onboarding, navigation, feedback, touch targets and responsive layouts need independent accessibility review through Ananya.

Sound with a purpose

Audio can signal timing, placement and completion. It needs rights documentation, sensible controls and a visual alternative whenever it carries essential information.

Asset provenance

Maintain the origin and permitted use of images, textures, music and icons. Generated concept art is labelled as illustration and is never passed off as a released-game screenshot.